renderlet is a framework that makes it easy to develop interactive applications. Building applications with high-performance graphics is very hard – existing tools are cumbersome and aren’t truly platform agnostic, leading to frequent rework. With renderlet, developers can write high-level code to describe 2D and 3D graphics without having to use low-level, platform-specific APIs. renderlet automatically compiles graphics code to WebAssembly and embeds a portable rendering engine inside any app, enabling graphics to safely and automatically render on any platform’s GPU. Our runtime is open-source: https://github.com/renderlet/wander
Renderlet is a WebAssembly framework designed to enable developers to write graphics code that runs seamlessly across multiple platforms. By compiling graphics into portable WebAssembly modules, Renderlet abstracts the underlying GPU architecture, ensuring your code runs efficiently on any device.
Renderlet offers flexible pricing plans tailored to meet the needs of individual developers, small teams, and large enterprises. Contact us for detailed pricing information and to find the plan that best suits your requirements.
Renderlet is backed by a dedicated team of developers and graphics experts committed to providing a robust and versatile framework for all your graphical needs. Our team continuously works on improving the platform, ensuring it remains at the forefront of graphics technology.
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